Getting Started New!
Scratch Exercises
Video Tutorials New!
Getting Ideas New!
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In this lesson you will learn how to make a pattern using:
You will paint your own sprite, and increase/decrease speed and 'turnyness' of sprite using a variable.
You will be using the paint editor in the next Lesson to create your own sprite. The key below identifies each part of the paint editor.
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More Useful Programming Concepts
1. Loops (Iteration): Forever and repeat can be used for iteration (repeating a series of instructions) To create a program you have to think carefully about the order of steps.
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The example here shows that a Loop will repeat forever a move of set number of steps contained within a speed variable.
It will also turn a certain amount determined by a number contained within the turyness variable.
2. Variables: The variable blocks allow you to create variables and use them in a program. A variable is something that will change each time the loop is executed
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The image zooms onto the variable blocks discussed earlier.
Knowing more Code Objects
| Code Object | Meaning |
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Runs script below when green flag is clicked. |
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Runs the blocks over and over again - forever or untill sommething elese happens. |
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Clears all pen marks and stamps from stage. |
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Stamps sprite's image onto the stage |
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Rotates sprite 15 degrees clockwise. |
| Moves sprite to a specific x and y position on stage. |
What you have to do!
This space is available to display work: so come on, get links to your games posted here!